Wednesday, December 17, 2014
Wednesday, December 3, 2014
Dada Film
How does Dada film do it's job of taking art into the 20th century by moving images?
The beginnings of Dada correspond to the outbreak of World War I, and the movement itself could be seen as a reaction to the catastrophe. While most of the European poets and painters joined the war propaganda and glorified the war as the climax of European culture, Dadaists attempted to undermine the cultural values and social myths that WWI promoted. The Dadaists tried to emancipate their audience from cultural idols, taboos, and norms by creating and participating in art that worked to become public manifestations that provoked the audience to become “Dadists” for a brief moment in time.
most of the dada films seem to have moving inanimate objects,repetition of objets and people, formal and informal balance, and forms of variety along with unity.
Tuesday, December 2, 2014
kuleshov effect
Kuleshov effect:
a film editing (montage) effect demonstrated by Russian filmmaker Lev Kuleshov in the 1910s and 1920s.It is a mental phenomenon by which viewers derive more meaning from the interaction of two sequential shots than from a single shot in isolation.
(close up of actor, then cuts to a shot of something the actor is thinking about, or looking at. then show them one after another so the audience assumes thats what the actor is looking at or desiring.)
a film editing (montage) effect demonstrated by Russian filmmaker Lev Kuleshov in the 1910s and 1920s.It is a mental phenomenon by which viewers derive more meaning from the interaction of two sequential shots than from a single shot in isolation.
(close up of actor, then cuts to a shot of something the actor is thinking about, or looking at. then show them one after another so the audience assumes thats what the actor is looking at or desiring.)
Tuesday, November 18, 2014
metropolis analysis
Metropolis Final Analysis:
- Fritz Lang (opening credits)
- wanted to make a film that would make an impression on the American market (googled it)
- He (Fritz Lang), wanted to make the biggest film of that time period. (googled it)
- this film was made for a large audience of people, it addresses the audience by keeping them entertained with the urban/modern aspects and setting of the film and interesting camera movement and angles. (googled)
- this film was made in a higher society setting and environment due to its large intricate sets, costumes etc... (the film)
- German expressionist (class work)
- Star Wars C3PO is very similar to the robot figure in metropolis (imdb)
Monday, November 10, 2014
Twilight chase scene
Twilight Chase Scene
I felt that this project was done pretty well and up to standards as our first "real" film for this class.I felt that rule of thirds and camera angles were used in every shot as it was required. Thing that could have been better were the quality of the shots and we should have planned our story board out a bit better. For our next project i plan to have sound to go with the video and to plan out our shots better. Overall I am very happy with the way this turned out.
I felt that this project was done pretty well and up to standards as our first "real" film for this class.I felt that rule of thirds and camera angles were used in every shot as it was required. Thing that could have been better were the quality of the shots and we should have planned our story board out a bit better. For our next project i plan to have sound to go with the video and to plan out our shots better. Overall I am very happy with the way this turned out.
Monday, November 3, 2014
German Expression Movement
The Golem:
1920
Carl Boese and Paul Wegener
madness,anti-hero, contrast, variety
inspired floating rings in Metropolis
Metropolis:
1927
Fritz Lang
urbanization, sci-fi
inspired C3PO in Star Wars
Pandora's Box
1929
Georg Wilhelm Pabst
anti-hero, framing, contrast
inspired comic strip Dixie Dugan
1920
Carl Boese and Paul Wegener
madness,anti-hero, contrast, variety
inspired floating rings in Metropolis
Metropolis:
1927
Fritz Lang
urbanization, sci-fi
inspired C3PO in Star Wars
Pandora's Box
1929
Georg Wilhelm Pabst
anti-hero, framing, contrast
inspired comic strip Dixie Dugan
Monday, September 29, 2014
camera angles
establishing shot: a usually long shot in film or video used at the beginning of a sequence to establish an overview of the scene that follows
variety
long shot: The camera is a considerable distance from the subject(s) being filmed. The whole human figure from head to feet is included in the frame, with the surrounding environment very visible.
informal balance
medium shot: A human subject in MS is generally shown from the waist up; background begins to be visible and potentially important, and two-shots are possible.
eye level shot: The camera is located at normal eye level (five to six feet from ground level) in relation to the subject. Unless otherwise noted in the script, the camera will automatically be set up at eye level. When analyzing a scene, eye-level shots do not need to be indicated as such; the reader will assume that this is the position of the camera, unless otherwise indicated.
leading lines
close up shot: The camera is close to the subject, so that when the image is projected most of the screen shows a face and its expression, or some relatively small part of a larger whole.
horizontal lines
birds eye shot: the camera is placed directly over the subject.
worm's eye view: a view of an object from below, as though the observer were a worm
(:56) scale
extreme close up: A minutely detailed view of an object or a person. An extreme close-up of an actor generally includes only his eyes, or his mouth.
movement
reaction shot: A cut to a shot of a character's reaction to the contents of the preceding shot.
(:47) variety
point of view shot: Any shot which is taken from the vantage point of a character in the film. Also known as the first person camera.
repetition of horizontal lines
over the shoulder shot: A medium shot, useful in dialogue scenes, in which one actor is photographed head-on from over the shoulder of another actor.
(:14) horizontal lines
variety
long shot: The camera is a considerable distance from the subject(s) being filmed. The whole human figure from head to feet is included in the frame, with the surrounding environment very visible.
medium shot: A human subject in MS is generally shown from the waist up; background begins to be visible and potentially important, and two-shots are possible.
repetition of vertical lines
(:9)eye level shot: The camera is located at normal eye level (five to six feet from ground level) in relation to the subject. Unless otherwise noted in the script, the camera will automatically be set up at eye level. When analyzing a scene, eye-level shots do not need to be indicated as such; the reader will assume that this is the position of the camera, unless otherwise indicated.
leading lines
close up shot: The camera is close to the subject, so that when the image is projected most of the screen shows a face and its expression, or some relatively small part of a larger whole.
birds eye shot: the camera is placed directly over the subject.
(:13) formal balance
worm's eye view: a view of an object from below, as though the observer were a worm
(:56) scale
extreme close up: A minutely detailed view of an object or a person. An extreme close-up of an actor generally includes only his eyes, or his mouth.
movement
reaction shot: A cut to a shot of a character's reaction to the contents of the preceding shot.
(:47) variety
point of view shot: Any shot which is taken from the vantage point of a character in the film. Also known as the first person camera.
repetition of horizontal lines
over the shoulder shot: A medium shot, useful in dialogue scenes, in which one actor is photographed head-on from over the shoulder of another actor.
(:14) horizontal lines
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